- Obviously, this game isn't finished. Like, at all. But it will be! I'm telling you now, I have plans that I cannot share with you right now because the haters will sabotage me.
- The final game will have procedurally-generated "dungeon" missions that are a mix of both ship gameplay (getting into the dungeon safely in the first place) and FPS gameplay (actually exploring and completing your objectives). You'll be able to upgrade your ship and weapons between scavenging through said dungeons as well as merchants stopping by to sell their wares.
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On the ground:
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WASD / left stick to move
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Mouse / right stick to aim
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SPACE / A / Cross to jump
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E / X / Square to interact
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Left Click / L2 / LT to shoot
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R / Y / Triangle to reload
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In space:
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WASD / left stick to move
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Mouse / right stick to steer
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SHIFT / L3 / LS to boost
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SPACE / L1 / LB to lock on (you can only lock onto enemies when you're aiming at them. Your crosshair turns blue-green when you can lock on.)
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Right Click / R2 / RT to fire lasers (they will auto aim at locked-on enemies when they are near your crosshair)
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Left Click / L2 / LT to fire rockets (you can only fire them when locked onto an enemy!)
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This game may be a little too hard. In that case, there's a difficulty option in Settings. You can also put it higher if you're a masochist.
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A lot of things have really scrappy textures, models and/or animations. This is mostly because I couldn't track my time working on those (I use Blockbench).
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In space, you can press ` (the tilde key) to open the devconsole. The following commands are available:
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spawn_enemy- spawns an enemy ship in front of you -
heal- heals you -
Keep distance with enemies in space, otherwise when you turn around you won't have enough time to shoot them
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Also use the lock on feature as it will 1. let you shoot peo
By SnakeF8, free to use. Check them out here
By Purga, dedicated to the public domain
Window break sfx by kave msri from Pixabay
Many other sound effects by freesound_community on Pixabay
MIT License
Copyright (c) 2026 DmitriySalnikov
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