Skip to content

ToasterPanic/space-game-64

Folders and files

NameName
Last commit message
Last commit date

Latest commit

e18dad6 · · Mar 15, 2026

History

94 Commits
Mar 12, 2026
Feb 21, 2026
Mar 2, 2026
Mar 14, 2026
Mar 12, 2026
Mar 14, 2026
Mar 15, 2026
Mar 15, 2026
Mar 12, 2026
Mar 14, 2026
Mar 14, 2026
Feb 20, 2026
Feb 20, 2026
Mar 15, 2026
Mar 15, 2026
Mar 8, 2026
Mar 15, 2026
Mar 14, 2026

Repository files navigation

space game 64

THINGS TO NOTE FOR SCRAPS REVIEWERS

  • Obviously, this game isn't finished. Like, at all. But it will be! I'm telling you now, I have plans that I cannot share with you right now because the haters will sabotage me.
  • The final game will have procedurally-generated "dungeon" missions that are a mix of both ship gameplay (getting into the dungeon safely in the first place) and FPS gameplay (actually exploring and completing your objectives). You'll be able to upgrade your ship and weapons between scavenging through said dungeons as well as merchants stopping by to sell their wares.

controls

  • On the ground:

    • WASD / left stick to move

    • Mouse / right stick to aim

    • SPACE / A / Cross to jump

    • E / X / Square to interact

    • Left Click / L2 / LT to shoot

    • R / Y / Triangle to reload

  • In space:

    • WASD / left stick to move

    • Mouse / right stick to steer

    • SHIFT / L3 / LS to boost

    • SPACE / L1 / LB to lock on (you can only lock onto enemies when you're aiming at them. Your crosshair turns blue-green when you can lock on.)

    • Right Click / R2 / RT to fire lasers (they will auto aim at locked-on enemies when they are near your crosshair)

    • Left Click / L2 / LT to fire rockets (you can only fire them when locked onto an enemy!)

other things

  • This game may be a little too hard. In that case, there's a difficulty option in Settings. You can also put it higher if you're a masochist.

  • A lot of things have really scrappy textures, models and/or animations. This is mostly because I couldn't track my time working on those (I use Blockbench).

  • In space, you can press ` (the tilde key) to open the devconsole. The following commands are available:

  • spawn_enemy - spawns an enemy ship in front of you

  • heal - heals you

  • Keep distance with enemies in space, otherwise when you turn around you won't have enough time to shoot them

  • Also use the lock on feature as it will 1. let you shoot peo

credits

Gun sound effects

By SnakeF8, free to use. Check them out here

Crosshair Custom Aim 2D Animated

By Purga, dedicated to the public domain

Pixabay

Window break sfx by kave msri from Pixabay

Many other sound effects by freesound_community on Pixabay

Debug Draw 3D

MIT License

Copyright (c) 2026 DmitriySalnikov

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the Software), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, andor sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
S IN THE
SOFTWARE.

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published