Something has pierced the crust. A mysterious object is plummeting toward the center of the Earth, shattering the mantle and dragging alien invaders in its wake. As the planet's chosen guardian, you must descend through the layers of the Earth to stop the descent before it’s too late.
It's a race against time, heat, and gravity. You are the only thing standing between the invaders and a total planetary collapse.
Core Problem! is a fast-paced, 2D top-down "Doom-style" action survival game built for a 48-hour game jam.
- Aggressive Combat: Switch between your blade and ancient magic to clear the path.
- Depth-Based Difficulty: Survive waves of enemies as you move closer to the Earth's core.
- Tactical Movement: Use your dash to dodge plasma bolts and weave through slime swarms.
| Action | Key(s) |
|---|---|
| Move | W A S D / Arrow Keys |
| Sword Slash | LMB (Left Mouse) |
| Magic Spell | RMB (Right Mouse) |
| Dash | LShift |
"Low intelligence, high appetite."
- Behavior: Mindlessly rushes the player.
- Tactics: Easy to kill with a single sword swipe, but deadly if you get cornered by a swarm.
"Elite vanguard of the crashing object."
- Behavior: Keeps its distance and fires high-velocity projectiles.
- Tactics: Has high health. Use your Magic Spell to chip away at them from afar or Dash in for a risky sword finisher.
- The Sword: High damage, close range. Your primary tool for clearing slimes.
- The Spell: Long-range projectile. Deals lower damage and has a cooldown, but essential for taking out Soldiers without getting hit.
- The Dash: A quick burst of speed. Use it to reposition or phase through incoming fire.
- Clone the repo: bash git clone e https://github.com/Tanmayg1801/core-problem.git
- Open the project in Godot game engine.
- Press Play and save the world.
OR