There's not alot i can talk about here, I just wanted to make the most generic rhythm game possible so it can be re-made by others
Although it is definitly still far from being easily editable, I hope by the 1.0.0 release, it serves as a mini helper for rhythm games
FVNJ or DFJK are the default hand positions for rhythm games, where your hands are at rest, notice that both F and J usually have markings
Working on it, but that would involve… checks notes 250 new sprites
𝓪𝓮𝓼𝓽𝓱𝓮𝓽𝓲𝓬𝓼
The game is supposed to be easier to understand, in fact, its rare for rhythm games to punish wrong keys, plus it would take an unnecessary amount of time to program that
That's the whole point! Feel free to make this better or switch it to a full blown game, I'd be happy to recieve credit, and please do not copy the charts, but except that, it's fully editable
This was not the plan, and I am working on better explanations that also do not bloat the files, but a simple answer is that EVERY single scene is connected, so you may need to figure out what is connected to what, for example, the menu scene spawns leveltaps which those set the level before going to lvl scene, which then spawns fnotes and helds
For me, I think making a code that's easy to follow is very hard, I did my best but considering many files talk with each other, that makes it harder to follow
Music: Bap by Ks, Prophecy by Creo (http://faq.creo-music.com), drnfctn by Frums (https://www.frums.xyz), Headspace by Ash Astral (https://ashastral.com)
Feel free to give ideas and stuff to me!