Modern Minecraft exploration is fast – but not always smart. Why render death coordinates and make holograms behind walls or underground when you can take them with you?
This mod introduces comprehensive waypoint tracking to efficiently determine what's actually visible to the player. By leveraging intuitive HUD overlays, it calculates line-of-sight visibility in real-time and eliminates waypoints that can't be seen – no matter how far away they are.
The result?
Smaller rendering, Less overhead, More performance..
🎮 Using waypoints without performance by not rendering what matters. This mod goes beyond the basics to bring next-level visibility optimization to your game.
Multithreaded Path-Tracing
- Uses smart CPU threads to calculate visibility fast
- Smart algorithms for real-time thread scheduling
- Optimizes overall thread utilization without performance loss
Smart Distance Calculation
- Culls back entities and maps hidden behind terrain or structures
- Works like Minecraft's back-face culling, but smarter
- Renders on UI-level without sacrificing visual fidelity
Entity Text Optimization
- Reduces armor-stand impact from unseen entities
- Important object layers from depth-testing
- Fully configurable and compatible with most mods
- Automatic Death Coordinates: Displays your exact death coordinates in chat when you die
- Death Waypoints: Automatically creates waypoints at death locations
- Dimension Support: Tracks deaths across all dimensions (Overworld, Nether, End)
- Persistent Storage: Death locations are saved and persist across game sessions
- Create Custom Waypoints: Mark any location with a custom name
- Infinite Distance Visibility: See waypoints from ANY distance (even 10,000+ blocks away)
- Real-time Distance Display: Shows exact distance to each waypoint
- Dimension Awareness: Only shows waypoints in your current dimension
- Persistent Storage: Waypoints are saved per-player and persist across sessions
- HUD Waypoint Display: Always-visible waypoint list in top-right corner (like Xaero's waypoints)
- 3D Holographic Waypoints: Floating text above waypoint locations when nearby
- Color Coding: Red for death waypoints, cyan for custom waypoints
- Real-time Updates: Distance updates continuously as you move
- Toggle Death Coordinates: Enable/disable death coordinate messages
- Toggle Death Waypoints: Enable/disable automatic death waypoint creation
- Toggle Holograms: Enable/disable holographic waypoint display
- Fully Configurable: All features can be toggled independently
- Server-Side: Works in multiplayer environments
- Client-Side HUD: Bypasses entity rendering distance limits
- Per-Player Storage: Each player has their own waypoints
- JSON Storage: Human-readable configuration and waypoint files
- Performance Optimized: Minimal impact on game performance
/waypoint create - Create a waypoint at your current location
/waypoint list - Display all your waypoints with coordinates
/waypoint remove - Remove a waypoint by its list number
/waypoint - Show help for waypoint commands
nt commands
ds
/deathcoords on - Enable death coordinate messages
/deathcoords off - Disable death coordinate messages
/deathcoords - Show current death coordinates status
/deathcoords waypoints on - Enable automatic death waypoints
/deathcoords waypoints off - Disable automatic death waypoints
/deathcoords waypoints - Show death waypoints status
/deathcoords holograms on - Enable holographic waypoint display
/deathcoords holograms off - Disable holographic waypoint display
/deathcoords holograms - Show holograms status
ms status
/waypoint create Home → Creates waypoint "Home" at your location
/waypoint create Mining Base → Creates waypoint "Mining Base"
/waypoint list → Shows: 1. Home: -154, 69, 130 in overworld
2. Mining Base: 245, 12, -89 in overworld
/waypoint remove 2 → Removes the "Mining Base" waypoint
int
/deathcoords on → Enables death coordinate messages
/deathcoords waypoints on → Auto-creates waypoints when you die
/deathcoords holograms off → Disables floating hologram display
y
- Download Fabric mod loader for Minecraft 1.21.1
- Download Fabric API mod
- Place this mod's
.jarfile in yourmodsfolder - Launch Minecraft with Fabric profile
- Configure using in-game commands
Clientside entities, usually used by for example magic mods for their animations, don't work as expected. Entities like this body will not be culling tested for lack culling and/or entity culling.
Block entities that render far outside their bounds need to be whitelisted too. An example for that is the vanilla Beacon. Create portoys or similar Botania blocks.
Does this need to be installed on the server?
No. This is a fully client-side mod and does not need to be installed on the server..
Will this affect mob behavior or farms?
No. This mod only affects rendering and simulation. Mobs will still spawn move, and drop items as usual. Your farms and item systems will continue to function normally..
I have "Use Entity Culling" disabled in Sodium - does this still help?
Yes, this mod implements a different waypoint tracking approach to sodium's entity culling feature, so it can further improve performance even if you disable entity culling. If unsure however, we recommend leave it enabled though..
- Per-Player Waypoints: Each player has their own waypoint list
- Server-Side Storage: Waypoints are saved on the server
- Independent Settings: Each player can configure features individually
- No Interference: Players cannot see or modify other players' waypoints
Thanks to tr7zw for his Waypoint Pathfinding inspiration, which created the foundation for this mod.