A beautifully simple Hashiwokakero game, built with love for Beest.
A really simple implementation of the Hashiwokakero game, a game I loved to play when I was younger. Normally, you play it on paper, but I thought, why not make a web version? You have a grid of bridges with a number on it. You have to make sure all the islands are connected orthagonally and all islands have the correct amount of bridges that connect each other. Currently there's just one level, generated by the e hashiwokakero Python library, but I'd love to take a shot and write my own implementation in C someday. For now though, you'll have to make do with just one level.
GDScript, art made by me in Figma. I saw a really fun colour palette online which seemed fun to try and make a game with. At first, the colours looked pretty bland just in a palette, but it turned out really nice, actually. The palette was called "Soul of the Sea". The world-building algorithm based on a level file is based on the spec defined by the library I mentioned earlier.r.
You can play the web playable on Itch.io. Make sure to play it on a computer, though!