This is a very short and simple game I made with the game engine Raylib. I have only made one other project with it (which was last week's Siege project) so this game is not very technically complex. However, it is the first time that I have properly implemented a tile-based collision system, which I am quite happy with. .
To demo the project, you can either build it (instructions on the readme,
github page linked above) or you can watch the video. Or, if you are on a
Linux computer, you can get the executable
here
.
Or, you can just watch this video.