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Fixed level selection and added a level which is a slight Celeste reference,,,
playphone-cover-img

strawberry-p added d 7 commits November 27, 2025 00:15
To link a new level, attach levels.gd to the corresponding level select button in levels.tscn,
 open its Inspector and set the lvl_load property to the path to your levell
(deleted a testing part of the scene)
for reference, at speed=250 and jump_velocity=-300, the character's head will reach
- 5 tiles high with a single jump
- 8 tiles high with a double jump
- 10 tiles high with the coyote triple jump bug/featureture
@Charmunks Charmunks merged commit mit 428d7f1 into hackclub:main Dec 8, 2025
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2 participants