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NYTGames

A place with all of your favorite puzzle games are held. In seige week 10 I recreated NYTGames's Wordle in Unity.

Process of making: Coming up with the ideaa

- This was a hard process that took me a while to think about/talk to chatgpt
- Then it hit me when doing NYT's daily puzzles
- They are all grid based
- So i came up with the idea was to recreate as many of their puzzles that I could.
d.

Then I setup my Unity project

 - Made a new Github repo and cloned it on my device
 - I created a new Unity 2D project, saved within the repo
 - Then setup my file system with all of the needed folders to keep myself organized
     - Scenes
     - Scripts
     - Prefabs
     - Sprites
     - UI
  - UI

Creating my window system

 - For this project I wanted to design around growth
 - So I made a window system that makes it really easy to add new puzzles
 - To start I made the Window interface that all new windows would be based on
 - Then made the Winodw script which extends IWindow (The name of the Window Interface file)
 - Then made the Window Manager scritp which makes it easy to switch between windows.
     - With a method to easily use to call with a button call
call

Setting up my scene

 - I made a new canvas to hold the different game/puzzle windows
 - Then made a new game object to hold the Window manager script
 - Made my the Main menu window with button that call the scene manager to switch to a specified window(ex. Wordle)
 - I put this button in a parent game object with a grid layout to make all of the buttons alligned (this ended up not being needed because I only had time for making wordle)
e)

Setting up Wordle

 - I made a new Window called Wordle Window
 - Created a new Grid Layout Group to hold all of the boxes that you can type into(answer boxes)
 - Then I setup my Tile script and put this into a Tile prefab
 - This script controls what color the tile should be.
 - After that i made a the Wordle Window script
   - This controls typing into the game
   - Checking if the word added is right
   - Checking the state of the tiles and changing them
   - Showing the play again button
 - Maing the WordBank script to control the choosing of a randow word with the word bank I gave it
 gave it

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