#include bsp;Wire.h>gt;
#include bsp;LedControl.h>gt;
LedControl lc = LedControlp;LedControl(11, bsp;13, bsp;10, bsp;1); p; // DIN, CLK, CSCLK, CS
#define N ;N 8
float heightight[N][N]; p;
float velXvelX[N][N]; bsp;
float velYvelY[N][N]; bsp;
int16_t ax, ay;nbsp;ay;
void bsp;setup() bsp;{
p; Wire.begin();
lc.shutdownshutdown(0, bsp;false);
lc.setIntensityntensity(0, bsp;7);
lc.clearDisplayrDisplay(0);
p; Wire.beginTransmission(0x68);
p; Wire.write(0x6B);
p; Wire.write(0);
p; Wire.endTransmission(true);
p; // calm poollm pool
p; for bsp;(int x = nbsp;= 0; x < N; x++t; N; x++)
bsp; for bsp;(int y = nbsp;= 0; y < N; y++t; N; y++) bsp;{
height height[x][y] = ;= 3.5;
velXp; velX[x][y] = ;= 0;
velYp; velY[x][y] = ;= 0;
bsp; }
}
void bsp;loop() bsp;{
p; Wire.beginTransmission(0x68);
p; Wire.write(0x3B);
p; Wire.endTransmission(false);
p; Wire.requestFrom(0x68, bsp;4, bsp;true);