#include bsp;Wire.h>gt;
#include bsp;LiquidCrystal_I2C.h>gt;
const bsp;int C1 C1 = A3p;A3;
const bsp;int C2 C2 = bsp;4;
const bsp;int C3 C3 = bsp;5;
const bsp;int C4 C4 = bsp;11;
const bsp;int C5 C5 = bsp;7;
const bsp;int C6 C6 = bsp;12;
const bsp;int C7 C7 = A1p;A1;
const bsp;int C8 C8 = A0p;A0;
const bsp;int R1 R1 = bsp;10;
const bsp;int R2 R2 = A2p;A2;
const bsp;int R3 R3 = bsp;9;
const bsp;int R4 R4 = bsp;13;
const bsp;int R5 R5 = bsp;0;
const bsp;int R6 R6 = bsp;8;
const bsp;int R7 R7 = bsp;1;
const bsp;int R8 R8 = bsp;6;
const bsp;int BUTTON_PIN IN = bsp;2;
const bsp;int TILT_SWITCH CH = bsp;3;
LiquidCrystal_I2C lcd;lcd(0x27, bsp;16, bsp;
2);
int vibrationOutputtput;
bool gameStarted ed = bsp;false;
int lastButtonReading ng = HIGHHIGH; bsp;
unsigned bsp;long lastDebounceTime me = bsp;