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Play here! https://fire-entity.itch.io/lightbound

Demo video here! https://www.youtube.com/watch?v=Z8Xa9AA1s14

A 2D stage-based rhythm game where the players movements are bound to the light.

fractured__anomaly

LIGHTBOUND_GIF_CROP

How to play

  • A / D or / — Move left/right
  • S or — Ground slam
  • W or SPACE or — Jump/Double Jump
  • Note: Don't get hit by the lasers!

Features

  • One original track (with more on the way!)
  • Fully functioning, integrated map editor.
  • Variety of gameplay mechanics
  • Entire environment and all events are fully customizable
  • Optimized, reactive visualizer

Development

Full Release Plans:

  • Fully custom made OST
  • More game mechanics
  • Better editor
  • Loading and sharing custom maps

Editor Usage

Getting Started

  1. Open the editor through the menu
  2. Click the + button in the top bar and give your new map a name
  3. Click the audio icon in the top bar to select an OGG file.

Making & Editing Eventsents

editor events

  1. SHIFT + LEFT CLICK to create an event on any block
  2. LEFT CLICK on the event to open it in more detail and modify its parameters
  3. CTRL or CMD + LEFT CLICK to select an event
  4. CTRL or CMD + C / V to copy and paste events (events will auto deselect on paste)
  5. RIGHT CLICK on an event to delete it
  6. SCALE defaults to 1/1, change it to any note length value (such as 1/3 or 1/4) to modify scale.
  7. BPM and OFFSET (start offset) can be entered in the top bar.
  8. Song metadata can be entered in the top bar.
  9. Press the PLAY button or SPACE to start/stop the preview.

Editing event parameters

  1. LEFT CLICK on the event to open it
  2. If event is movable, there will be a transform interface to move the event and rotate it.
  3. If event is multicolourable CTRL or CMD for individual selection and SHIFT for selection selection
  4. amount modifies the amount of lasers that spawn in a multi-laser event
  5. speed modifies the speed at which lasers spawn in a multi-laser event
  6. (In circles) direction modifies the direction in which lasers spawn, try values other than -1/1 for differing spawn patterns!
  7. (In circles) edges modifies the amount of sides in the spawned polygon
  8. (In circles) radius modifies the size of the center of the spawned polygon
  9. (In sweeps) direction modifies the direction the lasers sweep
  10. (In sweeps) outwards modifies whether the laser sweep goes both ways

The beat is a deadly laser.
Have fun playing!

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Rhythm X platformer crossover game! In-dev

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