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Lucky Harvest

THIS GAME WAS MADE FOR THE VERY SERIOUS JUNIPER GAME JAM

AND FOR THE HACKCLUB JAME GAM

Lucky Harvest is a cozy farm-themed synergy spinner. Each round, your farm symbols are placed randomly on a 4×4 grid I drew (masterpiece drawing ikr). But this isn't pure luck, what is next to each symbol in the grid really DOES matter a lot :

A cow next to crops earns a bonus. A pickaxe doubles adjacent ores. A chicken lays eggs over time. A rat eats whatever prey it finds nearby.

After each round, visit the Shop to draft a new symbol or remove a weak one. Survive 12 rounds to win the game!

HOW TO PLAY

first here is where you can test it : https://gababouin.itch.io/lucky-harvest

→ Press SPIN to fill the grid from your reserve

→ Symbols earn coins based on their neighbors

Pay the Rent at the end of each round or it's game over (the rent is payed automatically from your coins)

→ Visit the Shop to grow and refine your collection

→ Reach Round 12 to win!

TIPS

  • A small and focused reserve beats a big messy one

  • The remove button is as powerful as the buy button

  • Watch for chain reactions, cow produces milk, chicken lays eggs

  • High-risk symbols like rat and slime can pay off big

CREDITS

Assets

Pixel art: Cozy Valley Premium by iClaimThisName (CC BY 4.0)

Color palette: Rosy42 by PineappleOnPizza

Additional assets: CozyTowns v1 by iClaimThisName (CC BY 4.0)

UI & grid: hand-drawn original art art

Audio

Music: "Feelin Good", incompetech.com, Kevin MacLeod (CC BY 4.0)

SFX: Kenney UI Audio Pack (CC0), kenney.nl

SFX: Kenney Interface Sounds Pack (CC0), kenney.nl

Font

Silkscreen by Jason Pagaduan (SIL Open Font License)

Tech

Phaser 3 - TypeScript - Vite

btw sorry if the assets I drew (not the pixelated ones) are not well cut out, that's bc of phaser and I really didn't find a way to make it better.

Screenshot 2026-06-28 at 9 18 46 pm Screenshot 2026-06-28 at 9 19 33 pm