Skip to content

Very-Big-and-Serious-Team/very-serious-github-repo

Folders and files

NameName
Last commit message
Last commit date

Latest commit

8d3a996 · · Jun 27, 2026

History

423 Commits
Jun 27, 2026
Jun 21, 2026

Repository files navigation

Programmers Current Status

Phase 2. Please do a check in on discord (see pinned comment).

Teamwork

  • Leads have final say. Once a decision is made, go with that.
  • Things will go wrong, please don't take anything personally. We're all learning here. Done is better than perfect.
  • Give your leads time! Co-ordinating everyone into achieveable tasks takes time and is a difficult part to get working well.
  • You will likely not be doing something constantly as you'll likely be blocked waiting for others to complete things. Let them cook.
    • If you are cooking and need some help, reach out to your team first.
    • Hopefully tasks will be clear enough, but if still stuck ping your lead.
  • We're not planning to win, we're planning to work together to make a game for a game jam.
    • But seriously, we are the most serious team in this very serious game jam :D

Further Notes

  • Rest! Keep a regular sleep schedule as well as meals, snacks and drinks.
  • Take breaks! get up, walk around and do something else
  • Play some of the other game jam games and give them a rating and/or helpful feedback
  • Reflect. What went well? What did you enjoy? What would you do differently next time?
  • AI? perferrably no. AI doesn't help your learning however nobodys going to be checking this, so you do you...

Outline of the week

There's no exact timeline because things may take longer or shorter and thats ok. The following is a rough copy of the Juniper and TheChief video about what a general outline of a game jams looks like. This doc may update many times.

Phase 1 - Reveal

  • Aim for small scope
    • 5-10mins gameplay tops
  • brainstorming/concepts take a full day to work out what we want to make
  • write everything down. We may come back to it later. This is a time for "yes and" instead of "no but"

Phase 2 - Doing the Idea Dance

  • Make the idea more solid.
    • Write down Must-haves vs Nice-to-haves
  • Keep end goal in mind and start core work
    • build a quick and dirty prototype to test core mechanic
  • Ignore Nice-to-haves for a couple of days

Phase 3 - A Build Emerges

  • Find that "Aha!" or "Haha" moment in the gameplay
    • hopefully within the first 60 seconds of gameplay
  • Aim to finish must-haves list
    • Take shortcuts! Ignore code quality; Game Jams are messy/chaotic.
  • Once most must-haves are done we create a build and put it on itch.io

Phase 4 - Export & Polishlish

  • Pile-on! Everyone play the game on itch.io
    • Collect feedback! Everyone will notice different things
    • This is the stage where everyone can contribute because playing the game is helping :D
  • From the feedback, Pivot and Polish
    • Did you love a thing? Amazing! Talk about it
    • Did a mechanic, dialog, art, hacky code not hit right? Talk about it.
  • Extra time?
    • Add Quality of Life features (volumne sliders, screen shake, hit pauses, particle/visual effects etc...)
    • Main menu is not required. Just straight into game.
    • Controls tutorial is a nice to have
    • thumbnail for submission page

Phase 5 - Final day

  • Lock down. No new features. Just make it work better.
    • Focus on stability & bugfixes.xes.
  • Keep updating the build with safe patches.

About

No description, website, or topics provided.

Resources

Stars

4 stars

Watchers

0 watching

Forks

Releases

No releases published

Packages

No packages published