This is a minigame made with Godot 4.6.1. The goal of the game is to stack jenga bricks as high as you can.
You can position your brick by moving and rotating it. Raycasting is also used to show a black circle on where the brick is going to drop, allowing you to precisely place your brick at the correct spot. Your high score is also saved!
WASD to move brick QE to rotate brick Space to drop brickck
Raycasting was something I've learned while developing games but never really applied it to my projects. For this project, I spent a while learning how Godot's raycasting worked and I managed to pull it off after an hour to trying to figure out.
You can play the game here