Super simple, just use wasd or arrow keys to move, you can select an option via keypress of 1 or 2, or you can just select via mouse and press enter to send. To talk with mr. bob, you will need to use the console and the function would be ans('answer here'). Not a lot, but it's honest work :>gt;
- HTML5 Canvas
- Vanilla JavaScript
- CSS3
- smol animals teetering about
- background music
- night time cricket music
- chase music for when chungus chases you
- Chase thingys
- Trees should become obstacle in the way when the user is running away
- There could be some messages in the text thingy where chungus tries to say that he's just wanting to talk
- 27 Oct 2025
- Created this thingy
- Added half of the basic code
- 28 Oct 2025
- Added all those rest of code
- Added basic tree generation
- Added basic bush generation
- Added player movement
- Added camera movement
- So player is always in center
- Added all those rest of code
- 29 Oct 2025
- Added mr bob
- updated his dialogues
- He moves
- Added dawg
- Added a lil backstory
- Gonna make it so that dawg follows the user
- Updated bob's dialogue a bit
- Added mr bob
- 30 Oct 2025
- Added a text input box
- Added dialogues for dawg
- Fixed a keypress bug for dialogue boxes -31 Oct 20255
- Added knockoff heidi
- Added more dialogues
- Between heidi and dawg
- Updated the option selection system
- User can now select 1/2 to be able to select the options and stuff, they still gotta press enter to completely select tho
- Updated a few visuals
- 1 Nov 2025
- Updated the dialogue system a LOT more
- Added some more lore, I think there's a lotta characters but anyways....
- Updated question asking system more
- Yeah it's not the best rn, I gotta lock in
- Console ans function stopped working for a moment
- why the hell did I remoe it?
- Added rickroll
- 2 Nov 2025
- Added chungus logic
- The guy chases you aroung
- When he catches you, the game over screen is a j*b application
- Will work on his chase mechanics a bit more, it feels a little clanky for some reason
- Added chungus logic
- 3 Nov 2025
- I'ma rewrite the entire chungus file in an hour :p
- Added normal game over screen which has a job application
- Added a special game over screen if dog dies
- I think the chase phase it a LOT more cohesive now... Otherwise it felt clanky (I dont mean it like that) for some reason...
- Though the user can't really see chungus that easily, but it could also be that my laptop monitor is absolute dog poop, besides, the j*b application jumpscare can feel random cause of this
- I'ma rewrite the entire chungus file in an hour :p
Here's a fun little thing: If you use vim, then open it and type in :smile You'll like it, and if you use nvim... you can do the same thing. Though results may vary....
Honestly, not entirely. I wanted to make a full fledged game but then realised why it takes a long long time for games to actually be made. I was a little bogged down due to some upcoming exams but I'm content with what I've created right now. Although I do want to add more stuff in this :| But since the siege week has ended, I guess I'll have to submit this project, thanks for checking it out :))