“Always eyes watching you and the voice enveloping you. Asleep or awake, indoors or out of doors, in the bath or bed- no escape. Nothing was your own except the few cubic centimeters in your skull.” ― George Orwell, 19844
is it a bird? is it a plane? is it... "it"?
The game i see you is a psychological platformer, where you traverse through a cryptic, overgrown cave system... until you start seeing mentions of "it." As you pass the ancient ruins and survive the treacherous spikes, you start to realize that "it" has been watching you. "It" has been seeing you, and if you manage to reach the end, you might finally see "it."
What is "it"? I don't know. Play, and you may find out.
While designing and creating i see you, I explored new ways to create an immersive experience within the game, beyond what I already know and have experience with. This included camera transitions (which took forever to figure out), parallax backgrounds (which had to be majorly simplified lest my computer get fried), complex character animations, and layers over layers of tilemaps. I also had a lot of fun playing with location-based sounds, ranging from reversed whispering to innocent music box audios that were pitched down until they reached uncanny valley.
player character village accessories main tilemap & bgg music all eyeballs drawn by me :))
i made this project mainly so i could learn cameras and pixel art, as well as solidify my foundations in Godot before I move on to more complex projects. i hope you enjoy it!
this project was submitted to athena awards
go check athena awards out, it's really cool!