Game Outline
GENERAL INFO:
- ASPECTS OF GAME
- Spin wheel
- Each manual spin contributes to spin meter, when full you get random upgrades/cash
- CONTROLS
- Possible controls:
- Mouse drag wheel? (best option imo, although not good for trackpad or mobile?)
- Holding A/D?
- Circular mouse motion (Makes most sense but would be painful, would work on all devices though)
- Resource extraction
- Oil storage
- Oil selling
- Takes a decent amount time to sell so that a lot of storage is important
- The price fluctuates by demand and is based on different "world events" like a war has caused the price of oil to increase etc
- Upgrade buying
- Location buying
- Spin wheel
- RESOURCES
- Oil
- Primary currency, especially early game
- Sell for money
- MONEY
- For upgrades, new rigs, new maps
- OTHER RARER RESOURCES
- Natural gas
- Rarer and more valuable, sold instantly once found
- Rare minerals
- Gold, platinum, uranium
- Late game, very rare, lot of money
- Natural gas
- Oil
- ADDITIONAL THINGS FOUND IN MINING
- Oil pocket
- Give lot of oil
- Buried machinery
- Provides upgrades for free
- Fossils
- Provide cash boost
- Might not be necessary with other resources
- Oil pocket
PROBLEMS TO OVERCOME IN GAME
- Drill heat
- Have to wait to let it cool down, drill isnt functional when overheating
- Buy cooling to increase time between over heating
- No manual intervention required to stop overheating, just wait
- Drill bits break
- Take a while to break
- Once broken require manual intervention to hold/play minigame to fix
- Can get upgrades to increase time between breaks
- Can get workers to fix
- Storage
- When storage is full, everything stops working
- Have to sell to get things to work
- Oil pressure
- Pressure increases while actively spinning the wheel
- Higher pressure increases oil production and resource discovery rates
- Pressure slowly decreases when the rig is left idle
- Low pressure reduces drilling efficiency but does not remove resources already collected
- Can be upgraded later with better pumps, motors, or pressure systems to slow pressure loss
- Automated rigs maintain a portion of their pressure automatically
UPGRADES
- Drill power
- NAMES
- Cant think of any atm
- IMPROVES
- Amount of oil found each spin, amount of rare resources found
- NAMES
- Bits
- NAMES
- Rusty bit
- Steel bit
- Tungsten bit
- Diamond bit
- IMPROVES
- Time between bits beraking
- NAMES
- Storage
- NAMES
- Barrel
- Tank
- Yard
- Farm
- Reserve
- IMPROVES
- Amount of oil you can hold before things stop working
- NAMES
- Drill cooling
- NAMES
- Water cooling
- Liquid nitrogen cooling
- IMPROVES
- Time between overheating
- NAMES
- Electric motors
- NAMES
- DC motor
- Industrial motor
- Diesel engine
- Turbine drive
- IMPROVES
- Automates spinning, first 1-2 motors are slower than manually spinning
- NAMES
- WORKERS
- NAMES
- Intern
- Technician
- Engineer
- Senior Engineer
- IMPROVES
- Sell oil automatically
- Automatically fix bits when broken
- NAMES
- MORE RIGS
- Can be bought and upgraded individually or in mass
- Each map has a maximum amount of rigs it can fit
PROGRESSION
- Early game
- One free manual rig
- Backyard map?
- Max of 5 rigs on that map
- Mid game
- Buy more maps (maps stack, so while your working on one map the other maps still make money
- Late game
- Have multiple maps, a few maxed out maps
- Can eventually make company public as win condition for massive amount of money?
GRAPHICS AND MOCKUPS
UI WIP concept
MUSIC
Main theme/main menu? https://flat.io/score/6a3744bed5812f4da972798e-main-theme