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Game Outline

GENERAL INFO:

  • ASPECTS OF GAME
    • Spin wheel
      • Each manual spin contributes to spin meter, when full you get random upgrades/cash
      • CONTROLS
        • Possible controls:
        • Mouse drag wheel? (best option imo, although not good for trackpad or mobile?)
        • Holding A/D?
        • Circular mouse motion (Makes most sense but would be painful, would work on all devices though)
    • Resource extraction
    • Oil storage
    • Oil selling
      • Takes a decent amount time to sell so that a lot of storage is important
      • The price fluctuates by demand and is based on different "world events" like a war has caused the price of oil to increase etc
    • Upgrade buying
    • Location buying
  • RESOURCES
    • Oil
      • Primary currency, especially early game
      • Sell for money
    • MONEY
      • For upgrades, new rigs, new maps
    • OTHER RARER RESOURCES
      • Natural gas
        • Rarer and more valuable, sold instantly once found
      • Rare minerals
        • Gold, platinum, uranium
        • Late game, very rare, lot of money
  • ADDITIONAL THINGS FOUND IN MINING
    • Oil pocket
      • Give lot of oil
    • Buried machinery
      • Provides upgrades for free
    • Fossils
      • Provide cash boost
      • Might not be necessary with other resources

PROBLEMS TO OVERCOME IN GAME

  • Drill heat
    • Have to wait to let it cool down, drill isnt functional when overheating
    • Buy cooling to increase time between over heating
    • No manual intervention required to stop overheating, just wait
  • Drill bits break
    • Take a while to break
    • Once broken require manual intervention to hold/play minigame to fix
    • Can get upgrades to increase time between breaks
    • Can get workers to fix
  • Storage
    • When storage is full, everything stops working
    • Have to sell to get things to work
  • Oil pressure
    • Pressure increases while actively spinning the wheel
    • Higher pressure increases oil production and resource discovery rates
    • Pressure slowly decreases when the rig is left idle
    • Low pressure reduces drilling efficiency but does not remove resources already collected
    • Can be upgraded later with better pumps, motors, or pressure systems to slow pressure loss
    • Automated rigs maintain a portion of their pressure automatically

UPGRADES

  • Drill power
    • NAMES
      • Cant think of any atm
    • IMPROVES
      • Amount of oil found each spin, amount of rare resources found
  • Bits
    • NAMES
      • Rusty bit
      • Steel bit
      • Tungsten bit
      • Diamond bit
    • IMPROVES
      • Time between bits beraking
  • Storage
    • NAMES
      • Barrel
      • Tank
      • Yard
      • Farm
      • Reserve
    • IMPROVES
      • Amount of oil you can hold before things stop working
  • Drill cooling
    • NAMES
      • Water cooling
      • Liquid nitrogen cooling
    • IMPROVES
      • Time between overheating
  • Electric motors
    • NAMES
      • DC motor
      • Industrial motor
      • Diesel engine
      • Turbine drive
    • IMPROVES
      • Automates spinning, first 1-2 motors are slower than manually spinning
  • WORKERS
    • NAMES
      • Intern
      • Technician
      • Engineer
      • Senior Engineer
    • IMPROVES
      • Sell oil automatically
      • Automatically fix bits when broken
  • MORE RIGS
    • Can be bought and upgraded individually or in mass
    • Each map has a maximum amount of rigs it can fit

PROGRESSION

  • Early game
    • One free manual rig
    • Backyard map?
    • Max of 5 rigs on that map
  • Mid game
    • Buy more maps (maps stack, so while your working on one map the other maps still make money
  • Late game
    • Have multiple maps, a few maxed out maps
    • Can eventually make company public as win condition for massive amount of money?

GRAPHICS AND MOCKUPS

UI WIP concept

MUSIC

Main theme/main menu? https://flat.io/score/6a3744bed5812f4da972798e-main-theme