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Godot Wakatime

Godot Super Wakatime

Tool to measure time spent in loved by many people game engine - Godot
Officially approved to use in High Seas event created by Hack Club

Get from Asset Lib · View Demo · Report Bug / Request Feature

Table of Contents
  1. About The Project
  2. Getting Started
  3. Usage
  4. License

About Aura Arena

Aura Arena is a top-down 2D action game built with the Godot Engine. You play as a character fighting off waves of zombies in an arena. The game features:

  • Player Movement: Move your character using the arrow keys or WASD. The player can move in four directions and has animated sprites for running and idle states.
  • Combat: Shoot bullets to defeat zombies. Bullets automatically target the nearest enemy and deal damage on collision.
  • Enemies: Zombies spawn at intervals around the player and chase you. If they touch the player, they deal damage. Zombies have health and can be destroyed by bullets.
  • Health System: The player has a health bar. Taking damage from zombies reduces health. If health reaches zero, the player dies.
  • Timers: The game tracks elapsed time and uses timers for enemy and bullet spawning.
  • Arena: The game uses a tile-based arena with obstacles and open space for movement and combat.

Controls

  • Move Up: W or Up Arrow
  • Move Down: S or Down Arrow
  • Move Left: A or Left Arrow
  • Move Right: D or Right Arrow

Features

  • Fast-paced zombie survival gameplay
  • Automatic bullet targeting
  • Health and damage system
  • Time tracking and progress bar
  • Built with Godot and GDScript

Getting Started

Open the project in Godot and run the main scene (game.tscn). Use the controls to move and survive as long as possible against waves of zombies.


Built Using

I used the Ouch! CLI tool for decompression of files
This project was built using one simple, yet powerful language..
It required a lot of workarounds, but it was a pleasure to use itt

  • GDScript
  • Ouch!

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Getting Started

How to install and use this software? It's easy!

Installation

You can either download it from the Godot Asset Library.
Or you can manually install it, here's how to do it!

  1. Clone the repository
    git clone https://github.com/BudzioT/Godot_Super-Wakatime.git
  2. Go into your project
  3. Insert the entire ./addons folder into your project res:// directory

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Usage

Don't know how to use this plugin? Here are the steps:

  1. Turn on the plugin in your plugins. In your Project -> Project Settings -> Plugins -> ns -> Click the Enable checkbox near this plugin
  2. If prompted for API key, provide it from Wakatime website
  3. if there is an issue with it, please manually create ~/.wakatime.cfg file with these contents:
    [settings]
    api_key=xxxxx
    Where xxxx is your api key

    If you are coming from High Seas used this:
    [settings]
    api_url = https://waka.hackclub.com/api
    api_key=xxxxxx
  4. Wakatime CLI should have been installed automatically along with Ouch! Decompression library
  5. Work on your project! You should see your results on either Wakatime or Hackatime!
  6. You can also see your time at the bottom panel

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License

Distributed under the MIT License. See LICENSE for more information.

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