Tool to measure time spent in loved by many people game engine - Godot
Officially approved to use in High Seas event created by Hack Club
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Table of Contents
Aura Arena is a top-down 2D action game built with the Godot Engine. You play as a character fighting off waves of zombies in an arena. The game features:
- Player Movement: Move your character using the arrow keys or WASD. The player can move in four directions and has animated sprites for running and idle states.
- Combat: Shoot bullets to defeat zombies. Bullets automatically target the nearest enemy and deal damage on collision.
- Enemies: Zombies spawn at intervals around the player and chase you. If they touch the player, they deal damage. Zombies have health and can be destroyed by bullets.
- Health System: The player has a health bar. Taking damage from zombies reduces health. If health reaches zero, the player dies.
- Timers: The game tracks elapsed time and uses timers for enemy and bullet spawning.
- Arena: The game uses a tile-based arena with obstacles and open space for movement and combat.
- Move Up: W or Up Arrow
- Move Down: S or Down Arrow
- Move Left: A or Left Arrow
- Move Right: D or Right Arrow
- Fast-paced zombie survival gameplay
- Automatic bullet targeting
- Health and damage system
- Time tracking and progress bar
- Built with Godot and GDScript
Open the project in Godot and run the main scene (game.tscn). Use the controls to move and survive as long as possible against waves of zombies.
I used the Ouch! CLI tool for decompression of files
This project was built using one simple, yet powerful language..
It required a lot of workarounds, but it was a pleasure to use itt
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How to install and use this software? It's easy!
You can either download it from the Godot Asset Library.
Or you can manually install it, here's how to do it!
- Clone the repository
git clone https://github.com/BudzioT/Godot_Super-Wakatime.git
- Go into your project
- Insert the entire
./addonsfolder into your projectres://directory
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Don't know how to use this plugin? Here are the steps:
- Turn on the plugin in your plugins. In your
Project -> Project Settings -> Plugins -> ns ->Click theEnablecheckbox near this plugin - If prompted for API key, provide it from Wakatime website
- if there is an issue with it, please manually create
~/.wakatime.cfgfile with these contents:Where xxxx is your api key[settings] api_key=xxxxx
If you are coming from High Seas used this:[settings] api_url = https://waka.hackclub.com/api api_key=xxxxxx
- Wakatime CLI should have been installed automatically along with Ouch! Decompression library
- Work on your project! You should see your results on either Wakatime or Hackatime!
- You can also see your time at the bottom panel
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Distributed under the MIT License. See LICENSE for more information.