Game Design Document: https://docs.google.com/document/d/12nt5gna3lnjPK04emRoTFCCdor9A16Te_yeG3j3vXT0/edit?usp=sharing
“Among Pale Limbs” DESIGN DOCUMENT Emil Hakala. V.1.1
Introduction 2 Game Summary Pitch 2 Player Experience 2 Platform 2 Development Software 2 Genre 3 Target Audience 3 Concept 3 Gameplay overview 3 Art 3 Design 3 Audio 4 Music 4 Sound Effects 4 Game Experience 4 UI 4 Controls 4 Development Timeline 5opment Timeline 5
Introduction Game Summary Pitch “Among Pale Limbs” is a horror/surrealistic story-driven roguelite, where you have to defend a sacred tree with the blood of your enemies. Player Experience The player will engage in fast-paced fights and exploration depending on the time of day in-game. Planning is required to get back to the “Tree” before the enemies. Platform The game is developed to be released on Windows and Linux Development Software Godot 4.3 for programming Blender for game assets FL Studio 24 for all music and SFX Genre Singleplayer, Story-driven, Roguelite, Horror, Exploration Target Audience People who enjoy fast-paced games, but also for people who like complex themes in media.emes in media.
Concept Gameplay overview When it is day in-game, the player must defend a tree from enemies using weapons and tools bought from NPCs with loot that the player has scavenged through exploration. At night, the player goes into the wilderness to uncover the truth about the enemies and the tree.e.
Art Design Heavily inspired by games like “Ultrakill” and older PS1 games, but with its own twist. Low quality with effects like dithering present.t.
Audio Music To add to the fast-paced nature of fighting, jungle/breakbeat music will be playing when it’s day in-game. At night, when the player goes out, ambient and slower music will be playing. Sound Effects Sound effects will generally be digital and made with synthesizers to add to the game's theme.eme.
Game Experience UI A “retro” font is used for the majority of the game, and UI elements mirror old analog tech. Controls All controls will be changeable for accessibility.ity.
Keyboard WASD - Movement R - Reload SPACEBAR - Jump CTRL - Crouch/Slide SHIFT - Run LMB - Fire weapon / Use / Use