a puzzle game where you try to figure out patterns in corrupted signals and input the correct answer to progress
each level gives you a sequence (numbers, letters, symbols, etc) with something missing. you have to work out the pattern and enter the right answer. it starts off simple but gets more confusing later on
- 20 levels (mix of set + generated puzzles)
- different pattern types (numbers, letters, colours, symbols)
- progress bar + level counter
- “access granted / denied” feedback
- small glitch + flicker effects
look at the pattern, figure out what’s going on, then type the next value and hit execute. if you’re right you move on, if not you try again
started with just hardcoding a couple of patterns, then added a system to generate more levels so it didn’t feel repetitive. after that i focused on the UI and making it feel more like a system/terminal instead of just text on a page
coming up with patterns that weren’t too obvious but also not impossible was harder than expected. also making the UI feel clean instead of messy took a bit of trial and error
i got better at structuring logic for puzzles and generating content instead of writing everything manually. also learned how small UI changes can make something feel way more polished
i’d add more unique puzzle types, maybe some trick levels, and a proper final level that changes the rules a bit