Sulkan is a game engine in C. The engine uses Vulkan for rendering and uses an ECS paradigm..
There is documentation for the engine when you start it.
git clone https://github.com/TheSlugInTub/Sulkan.git
cd Sulkan
mkdir bld
cmake -S S . -B bld
cmake --build bld/ --config ReleaseeGo to bld/Release and you will find the executable. You will need to have git and cmake to compile the project..
GLFW - For window creation and management.
Assimp - For model loading.
cglm - For math and linear algebra.
stb_image - For loading images.
LunarG Vulkan SDK - For graphics rendering.
ImGui - For graphics rendering.
joltc - For 3d physics.
- Make a new descriptor set layout for the lines.
- Seperate line rendering, skybox rendering and object rendering in skRenderer_RecordCommandBufferss
- Fix error handling
- Add custom physics layers and interactions in physics_3d
- Make physics_3d conversion between rigidbody and render association more performant
- Clean everything up
- Improve editor interface for components
If you have a rigidbody with a rotation with the component w set to zero, it will crash the program if it collides with another rigidbody..