a (unfinished) level editor/rhythm game framework for a (so far) non existant game
the game has to do with spinning rods and hitting notes when they fall on the rod, timed to music.
it is built using osu-framework
features
read a json file and parse
chart name
song id (song filename)
song name
author name
list of rods and their respective notes
contains 3 different "layers":
a background layer that does not move with the camera
a background layer that does move with the camera
the gameplay layer which houses all the rods and notes
a HUD layer which houses currently just the song scrub bar
contains a HUD which has a bar allowing you to scrub forward and backward in a song
features (new, for siege pepole)
read custom maps, proper map format
in "Resources/Maps", add these files. ensure each file is present. the dynamic image will be the one which has physical world space while stationary moves with the camera. map.json contains a specific format, check the example file for more detail!
play / pausing, bugfixes related to scrollbar being stuck
added hitsounding
notes actually spawn, and are relative to its parent rods position