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Releases: rintaro-s/Arsist-EN

v1-3

01 Apr 14:22

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(I used GPT-4.1 for the translation.)

Fixed various strange bugs.

For your first setup, please either run the "Setup Wizard" and refer to the README file.

I built Arsist Engine, a cross-platform dev environment for AR glasses!
It is includes VRM (3D avatar) control and an MCP server and more!!

The hardest part was automating the bridge between a modern Web UI (Electron/React) and the complex Unity build pipeline for different hardware like XREAL and Quest. I figured it out by architecting a robust IPC contract and a custom Node-based automation layer to handle SDK injection and manifest management.

What I learned:
Unity Automation: How to programmatically drive builds and dependency injection..
Desktop Architecture: Managing state across Electron processes with a rich React frontend..
AR Interoperability: Navigating the fragmented landscape of XR SDKs to create a unified workflow..
Really happy with how it turned out—it significantly streamlines the path from idea to headset! :))

Engine screenshot

image image

Demo app for Meta Quest

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v1-2

22 Mar 14:58

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Various changes

v1

09 Mar 11:45

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v1

Now I have something that works.
For more information on how to use it, please see the README..

Download win-unpacked.zip, unzip it, and run Arsist.exe.

Then click New to create a project.