A puzzle-platformer built from scratch in just 48 hours at the Hack Club Daydream Helsinki Game Jam 2025!
The Custodian is a pixel-art puzzle-platformer where you guide a mysterious entity through four atmospheric levels filled with perilous traps and environmental puzzles. It was created by a team of three high school students with minimal prior game development experience during a rapid, two-day game jam.
- Four hand-crafted levels: Each presents distinct challenges, mechanics, and obstacles.
- Unique pixel-art style: Atmospheric backgrounds and a mysterious protagonist.
- Physics-based platforming: Moving platforms, falling obstacles, gravity wells, and more.
- Checkpoints and power-ups: Master each challenge and advance through the game.
- Original SFX and sound cues.
- Programming: Sukarth, Hekinav & Ropvaopva
- Level Design: Sukarth
- Artists: Ropva & Hekinavinav
- Sound Effects: Ropva & Hekinavinav
Visit https://hekinav.itch.io/the-custodian
OR:
- Open the project in Godot Engine.
- Run the main scene (
game.tscn). - Use keyboard controls (default WASD or arrow keys) to move and jump.
- Reach the exit in each level to progress.
/levels& mp;/player: Scene files and assets for levels and player control/scripts: Game logic written in GDScript/sfx: Sound effect files/ui: UI and menu scenes
This project is released as open-source under the MIT License. See LICENSE file for details.
Created as part of Daydream Hack Club Helsinki Game Jam 2025—an amazingly organized event bringing together high schoolers for creative game development!
Special thanks to the organizers, mentors, and fellow participants for their support and inspiration.
Built with ❤️ by Sukarth, Hekinav, & Ropvaopva