Release 1.0.0b Lower Resolution
Please use this release if you are having performance issues, as it is set to render a 1152x648 instead of the default 1920x1080.
Freecam is controlled like in the Godot editor - Hold right click to activate and use WASD or the arrow keys to move arround. Scroll wheel can be used to speed up or slow down.
This project requires a GPU with compute shader support and Vulkan support, and will not work with WebGL or the Godot compatability renderer.