The main character signs a contract for a seemingly normal late-night game show, only to discover upon arrival that they have signed their soul away to the devil. Trapped in a television studio purgatory, the player must compete in twisted versions of classic game shows to survive, win back their freedom, and uncover the dark secrets of the studio.

Controls:
WASD - to move

Mouse click - to shoot

E - to spin the wheel!


A game made by Team 100 Raccoons in a Trenchcoat, a team of over 80 members:

  • TheLostEco (MORDA) - Programmer, Artist, Moderator
  • Antoine Malye (malye96) - Music Lead
  • Devang Parikh (devang98) - Game Design Leader
  • Wajiha A. (ryvle) - Art Director, UX
  • Vasinc Bogdan (Shady_101) - QA Lead & Game Designer
  • Peter (A973362922822673773737310) - Programmer Lead / UX / 2D Animation RIG
  • Aaron (blahlala) - Programmer Lead / Organizer of Chaos
  • David Radloff-Licht (HyperionCaesar) - Lead Writer
  • Yoav.C - Programmer
  • Sean .P - Music
  • Shava (Shava457) - Music / SFX
  • Aurora (Liekinheitin) - Background Artist / Sprite Artist / Pixel Artist
  • Foxx (noxthefoxx) - 2D & Sprite Artist / Programmer
  • fishe (fishebowl) - Music / SFX / SFX Implementation
  • Sak G (sakg_dev) - Programmer
  • Cloudy - Pixel Artist (Tilesets, Game Page Support)
  • Edward Keith D. (ItsyaBoi094) - Concept Artist / Writer
  • Ayushi Parikh - UI Designer
  • Sakthivel R - Programmer
  • Christmas - Moral Support
  • Litheegg (litheegg) - Programmer
  • Erin - Moral Support
  • mlemp (mlemp.dev) - Shader Artist
  • TEKKA (tekkamakesgames) - Programmer
  • Clint Ahn (Goob7) - Music
  • Sanket Chaudhari (sanket143) - Programmer
  • Thao Vi (TVDVT) - Moral Support
  • Gökmen S. Kahveci - Writer / Game Designer
  • Digithatdude (Digicodes) - Mental Support / Scope Guy
  • Leo (LeoscaveSoul) - Pixel Artist, Animator
  • James (Ninja_james116) - Game Designer
  • Felipe Velarde (FloppyAVR) - Mental Support
  • HeisenMalon (Heisenmalon) - Mental Support
  • Cheztocopter (cheztocopter) - Mental Support
  • Tuesday (Chewsee) - Programmer
  • Cael (Clevercael1) - Programmer
  • Eroax (EroAxe) - Programmer, Artist, Credits Checker
  • Patricio (Patotatoman) - Programmer
  • Hakogaming (hakogamingman) - Writer
  • Lordofgeckos (Lordofgeckos) - Pixel Artist
  • Mr BK (mr-bk) - Moral Support
  • Whim (WHIMFREAK) - Programmer
  • Verya Yandervose (VeryaYandervose) - Pixel Artist
  • [unknown] - Mental Support / Writer
  • Mrz740 (Mrz740) - Moderator
  • Hyphen (Hyphen-dev) - Pixel Artist
  • pchila (pchila) - Pixel Artist
  • Devashish Kumar (Echo Of Silence) - Programmer,Writer,Mental Support

Comments

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(1 edit)

On the spin level, where you attack zombies on Wave 4 I couldn't progress anymore because of an invisible zombie or something? Was unsure what to do next, after 15 minutes going around I gave up which really dampened my enjoyment of the experience.

The overall quality of the game visually looks great and I commend the team for being able to make something feel cohesive with such a big team.

(2 edits)

there is NO way you decided to front run your entire gameplay with an empty labyrinth as the first game mode ? right ? RIGHT ??

I've played it on three different browser just to make sure me getting it 7 times in a row wasn't a glitch. This is not a very sound game jam friendly design choice.

Otherwise the game is charming and splitting workload like that is a smart idea I would say (although i think it's deceptively more disfunctional than it seems on paper, that would be my instinct, its lower skill to manage surely but easier to have it break down design wise and lose track of things, adds tons of needless scope too no doubt)

(+1)

We had different plans, however time ran out, however we are planning to work on the game after the jam is over

I suppose the random level trigger wasn't implemented in time ?

Correct Answer :-)

Really enjoyed it! Great art style, music, CRT-style presentation, and devil/game-show theme. Charming short jam game <3

Thank You

superbbb

(+1)

The sheer number of devs astonishes me! It was hard enough to collaborate on a team with only 2 people...

(+1)

good art, kinda sucks as a game

(+1)

bro the credits arent ending :sob:

woah!

full version when?

Stay Tuned

This is simply amazing, I have no other way to describe it.

Thank you

(+2)

honestly astounded by the fact that 100 dev collaboratively worked on this in just a week; the music, sfx, pixel art, storyline, design, and lines are amazing dang, and the twist after dying in the game is neat too!

hehe

(+1)

peak peak peaker