the reason why it is called HMM will not be disclosed


how to play

the next level will automatically load after completing the current level. there are 8 levels in total!

types of blocks:

  • wall (black): prevents movement
  • number block (orange): variables/stores data
  • operation block (red): push a number block underneath this and type a command (look below for instructions) to apply it
  • goal block (green): push a number block with the same number goal block to satisfy the goal. when all goals have been completed, you win!
  • subgoal block (light green) push a number block with the same number to satisfy the subgoal. some blocks may react to it.
  • conditional wall block (light grey) checks in a 3x3 space around it. all subgoals in that area must be satisfied for it to become permeable, otherwise it is solid.

controls:

  • R: restart level
  • WASD: move player
  • SHIFT + 'ADD' or 'SUB' or 'MUL' or 'DIV': for all number blocks on operation blocks, the number block's new value = (number block's value) (OPERATION) (operation block value)

Updated 15 days ago
Published 22 days ago
Status Released
Platforms HTML5
Author AmNotAGoose
Made with Unity

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0.0.1-web.zip 17 MB

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