Sokoban HMM
the reason why it is called HMM will not be disclosed
how to play
the next level will automatically load after completing the current level. there are 8 levels in total!
types of blocks:
- wall (black): prevents movement
- number block (orange): variables/stores data
- operation block (red): push a number block underneath this and type a command (look below for instructions) to apply it
- goal block (green): push a number block with the same number goal block to satisfy the goal. when all goals have been completed, you win!
- subgoal block (light green) push a number block with the same number to satisfy the subgoal. some blocks may react to it.
- conditional wall block (light grey) checks in a 3x3 space around it. all subgoals in that area must be satisfied for it to become permeable, otherwise it is solid.
controls:
- R: restart level
- WASD: move player
- SHIFT + 'ADD' or 'SUB' or 'MUL' or 'DIV': for all number blocks on operation blocks, the number block's new value = (number block's value) (OPERATION) (operation block value)
| Updated | 15 days ago |
| Published | 22 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | AmNotAGoose |
| Made with | Unity |
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0.0.1-web.zip
17 MB
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