Cult Of The Mind
β‘ Cult of the Mind
π― Goal
Lead your cult through rituals and choices. Balance sanity , followers , and power until the Final Ritual or an ending.
π§ Key Systems
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Sanity (0β100): If it hits 0, your mind shatters β Game Over.
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Followers: Each has a role, loyalty, and fear. They can be sacrificed or lost in events.
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Mind Loss (You): Sacrifice your own logic, memory, language, vision, foresight . Makes the game harder but unlocks progress.
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Events: Each turn gives choices (cost sanity, affect loyalty/fear, or demand sacrifices).
πͺ Sacrifices
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Select a follower β pick Memories / Emotions / Logic / Complete Soul .
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Costs sanity and permanently changes the follower.
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Use wisely: too many sacrifices = weak cult.
π Stats
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Devotion: Avg loyalty.
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Power: From sacrifices + sanity loss.
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Influence: Grows over turns.
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Resources: Count of lost Memories/Emotions/Logic.
π Endings
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Enlightened: High sanity + many followers.
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Blood Prophet: Mass sacrifices.
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Shattered: Sanity = 0.
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Forgotten: Memory lost, but power remains.
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Preserver / Redemption: Keep humanity or sacrifice yourself at the end.
π‘ Tips
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Keep sanity above 30 if possible.
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Donβt lose all Healers/Scholars too early.
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Sometimes your mind is the best sacrifice.
| Updated | 7 days ago |
| Published | 8 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | ayreact |
| Genre | Interactive Fiction |
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